Activity Types

In NirvanaOnline, almost every experience or area in the game (which is legally accessed) can be classified into one of the following activity types.

Arena
Arenas, true to their name, are fighting areas, normally a la pit-in-the-ground, where you can test out your equipment on rapidly-spawning weak enemies. Teleporters to Arenas are colored Red.

Dungeon
Dungeons are passive activities in the world of Nirvana (that is, they are activated simply by walking through their area), usually in fairly open rooms. Dungeons spawn named, themed enemies which have a 10% chance to drop similarly themed and enchanted gear. Gear is known to be anything from Chain Mail to Diamond, including Gold. Teleporters to Dungeons are colored Blue.

Maze
Like Arenas, the Mazes are pretty self-explanatory. When they have a reward, the reward is 5 levels and 3 echelons. Teleporters to Mazes are colored Green.

Pulsis Ritual
Pulsis Rituals are activated activities that have no teleporters to them. However, because they're huge towers, they aren't too tricky to find if you're near enough to them. When activated (by a button inside the Pulsis Tower) the Pulsis Ritual spawns like a hundred enemies of the same type which each have a low chance of dropping a semi-helpful thing.

Strike
Strikes are one of the most common and plentiful activities in NirvanaOnline. They can be found in every game world (even the Monastery!) and task players with crawling, fighting, parkouring, and sometimes blindly stumbling from their starting position to the end of the Strike. These elements are very seldom on their own; in all likelihood you'll be blinded and also fighting zombies while doing scary Parkour. In the final room of a Strike, players will find a Claim Your Reward button that teleports them back to either the beginning of the activity or to the hub area of the game world they are currently in. Rewards for easy strikes are between 3 and 8 Player Levels, medium strikes, 5 to 15, and Hard Strikes, 10 to 20. Teleporters to Strikes are colored Orange.

Trial
"These are designed to test your wit and knowledge of the mechanics of NirvanaOnline. Make your way through the Puzzle Room and hit the Claim Your Reward Button to accept your prize. These activities usually do not involve enemies."

What makes trials particularly unique is their distinct theme from gameworld to gameworld. In Adytum, trials are Elder Trials, in Umbra, they are Temple Trials, CCO has Tower Trials, and IkarusOnline has Sky Trials.